MDes Graphics/​Illustration/​Photography School of Design

Eliza Perraki (she/her)

My practice focuses on observational drawing and narrative as tools for artivism. I utilise narrative as a method to problematise situations and raise awareness. With a prior study in games design, I draw on concepts of play in developing narratives that will engage the viewer. In my portfolio, you can see I have a particular interest in elegiac worlds by adding a sense of uneasiness, a glimpse of nostalgia, and a final touch of beauty.

Contact
perrakieliza@gmail.com
E.Perraki1@student.gsa.ac.uk
elizaperraki.myportfolio.com
Projects
An Anthology of Women’s Anger
Children’s Activity Book Summer 2021

An Anthology of Women’s Anger

‘An Anthology of Women’s Anger’ is a graphic novel that contains three stories, each following events of harassment and the way the victims respond to it. The book serves as a commentary on patriarchal standards towards women that are being told to be silent and move on when facing scenes of harassment. My project seeks to open a dialogue to discuss and explore issues in society that reveal existing patriarchal models and injustices that we experience in everyday life.

The reader is meant to feel uncomfortable and for some allow a sense of relatability. Each story includes their own art style and composition allowing for diversity within the content of the book. The following are true stories which are borrowed by dear friends of mine.

The stories consists of; Stranger Danger!, Road Kill and Apathy of Thoughts.

Story 1: Stranger Danger!

P1-2

Story 1: Stranger Danger!

P7-8

Story1: Stranger Danger!

P9-10

Story 2: Road Kill

P1-2

Story 2: Road Kill

P3-4

Story 2: Road Kill

P7-8

Story 3: Apathy of Thoughts

P1-2

Story 3: Apathy of Thoughts

P3-4

Story 3: Apathy of Thoughts

P5-6

END PAGE

P1-2

Children’s Activity Book Summer 2021

This book was created during the COP26 events as a response to the current climate crisis.

I decided to communicate this idea of misery and “unfairness” through an activity book. The ludic language helps to communicate meaning and statements through game rules. The games are unplayable. Once the viewer tries to play them, the will notice that there is no way to win the game. This is a metaphor for how life threatening those events can be.

Through game aspects, such as immersion, the book engages the viewer more intimately. Beyond the language of games I wanted to include the language of children. The book being aimed at them, has childish imagery, vocabulary and children are also the only ones with passive voices. This gives a child’s perspective of those events.

Greek Wildfires

P5-6

Activity Book Cover

Beijing Dust Storm

Madagascar's Drought

Germany Floods

End Page

Left to right are represented the victims of each natural catastrophe